Monday 30 November 2015

9.13 Test Server: New Sound and Physics

Hello Warriors,

the new Sound and Physics have been implemented in the test server, this is what you can expect:



Changes to Sound Design in the Special Test
  • Replaced the current FMOD sound engine with Wwise.
  • Emphasised the informational component of sound. Now, the players always hear the most important in-game events first.
  • Fully reworked all gameplay sound content.
  • New battle ambience is composed of unique content, recorded at various proving grounds.
  • Increased the overall distance at which important sounds are heard. Now, all events for shots, explosions and hits cover the whole vehicle visibility range (~600m), creating a more informative and immersive combat environment.
  • Reworked the sound design for both arcade and Sniper aim modes.
  • Fully reworked the sound of vehicle engines. The new sounds are based on authentic recordings of WWII armoured vehicles.
  • Fully reworked the sound of vehicle tracks. Now, as with engines, the sound of tracks changes depending on the manoeuvres of a vehicle.
  • Fully reworked the sounds of gun shots, both inside and outside of vehicle turrets. However, the current system of calibres has been kept.
  • Fully reworked the sounds of penetration. Now, not only can a player identify the calibre of the penetrating shell—they can also identify how much damage the penetration caused to their vehicle.
  • While in Sniper aim, players can now identify by ear from which direction their vehicle was hit.
  • Reworked the sounds of tracers. Now, there is a discernible difference in how shells of different calibres sound when hurtling in close proximity to your vehicle. 
  • Reworked the sounds of vehicle explosions.
  • Reworked and re-implemented the special sound upon causing a critical hit.
  • Introduced sound notifications upon destruction of vehicle modules.

Changes to Physics in the Special Test
  • Increased the mobility of light and medium tanks.
  • Light and medium tanks will be more mobile, due to the fact that they will no longer lose speed when driving over various terrain irregularities (bumps, rails, etc.).
  • Vehicle turns
  • While on the move, press SPACE and a directional button to execute the clutch-braking manoeuvre(not available for tank destroyers and SPGs).
  • The ability to control turn radius
  • While turning, release the forward directional button to decrease the turn radius. Press forward again to regain speed.
  • New ramming capabilities
  • You can now turn over enemy vehicles by pushing them off steep hills.
  • Reticle stabilisation
  • By popular demand, the reticle and camera in Sniper aim are stabilised as much as possible. The "gun rocking" mechanics have been disabled.

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